WOrking at vrbn studios as A 3d artist
I currently work as a junior 3d artist at vrbn studios, where I create 3d assets and PBR textures for buildings as well as creating 3d buildings and environment objects optimised for Unity and Unreal Real-Time Engines.
In my capacity as a 3d artist, I also help solve technical problems related to shaders, coloring, or baking to a lower level of detail Object. Since our Buildings have to be optimized for real-time Engines a lot of Focus relies on optimization to strike a balance between performance and visual quality.
Apart from creating Assets, a lot of my work also deals with creating seamless Textures and Texture Tile-Sets for 3d Buildings and their Environments.